(not shown) *Assuming High Refresh Rate (he's driving a 360Hz display) So pretty much these numbers are likely the best case scenario and won't directly apply to players on the more mid-range PCs most people will be playing on though that doesn't mean we should just discard the findings either. While less than a single frame of lag sounds phenomenal, which it is, there are some caveats to these results that make their applicability a good bit more muddy for general PC players.Īs fellow latency tester Loïc 'WydD" Petit points out, the rig Noodalls used here is among the best consumer PCs you can get right now with an Nvidia 3080 GPU with its Ultra Low Latency mode, an Intel Core i7-10700KF CPU, and potentially a 360Hz monitor, which high refresh-rate screens are shown to reduce lag as well.
HOLLOW KNIGHT PC INPUT LAG PS4
In comparison, Noodalls' Steam version runs had a minimum tested delay of only 10ms (.6 frames) and the highest at 30ms (1.8 frames) and final average of 11.93ms (.71 frames).Ĭomparison of PC vs PS4 Guilty Gear Strive using Nvidia Reflex Latency Analyser. The latest PS4 test showed Arc System Works' newest fighting game ranged between 52ms (3.1 frames) and 87ms (5.2 frames) with the final average being 65.65ms (3.9) frames of latency.
![hollow knight pc input lag hollow knight pc input lag](https://images.gnwcdn.com/2020/articles/2020-08-01-03-36/all-confirmed-120fps-games-for-ps5-and-xbox-series-x-1596249368114.jpg)
Nigel 'Noodalls' Woodall recently revealed the results of his lag experiments for Strive, which revealed the PS4 version has an average of 4 frames of input lag while PC can have as low as 1 frame depending on the setup.